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1. Mr Hyde - CSM XI - in CSM Campaigns [original thread]
A candidate I actually want to vote for. Refreshing. +1
- by Oberus MacKenzie - at 2015.12.22 00:01:36
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2. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
"13:00 UTC - AFTER SEVERAL FAILED STARTUPS, WE ARE CURRENTLY INVESTIGATING A STARTUP ISSUE" This logic... it's too advanced for us mere mortals :P Quick get the defibrilator! The hamsters are flat-lining!!!
- by Oberus MacKenzie - at 2015.07.15 21:57:56
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3. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
So with this change, the caps and subcaps I have scattered around new eden will become almost completely unrecoverable and useless? If my corp wanted to move from one alliance on the east side of the galaxy to an alliance on the west side of the ...
- by Oberus MacKenzie - at 2014.10.01 23:59:00
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4. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Interesting changes. I think the sansha are still getting the short straw here because of how absolutely awful their cap is and how totally dependent on it they are. Maybe an expanded cargo bay would allow for better cap booster use? I'm also not...
- by Oberus MacKenzie - at 2014.02.25 19:57:00
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5. Who's doing who? - in Warfare & Tactics [original thread]
Music to my ears. I've been bouncing around the idea of a UStz sister corp. Thoughts?
- by Oberus MacKenzie - at 2014.02.18 23:59:00
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6. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Xython wrote: Holy christ, every single time this happens, it's always the same pattern. 1. Bad players (BOB's remnants and decendants, usually) find an exploit that gives them supremacy. 2. The saner heads in the group point out it's an explo...
- by Oberus MacKenzie - at 2014.02.06 19:30:00
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7. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
The only reason to use the RLML is for anti-frigate purposes and sniping (... because they have a longer range than heavy missiles . If that isn't a clear sign that HML is garbage, you're blind). Light missiles are not particularly high damage, bu...
- by Oberus MacKenzie - at 2013.10.10 17:11:00
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8. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Thank you for all the effort you put into keeping this tool up-to-date. It is, without a doubt, my favorite 3rd party app for Eve. That being said, I think the calibration cost of some of the medium shield rigs are incorrect, specifically the cap...
- by Oberus MacKenzie - at 2013.10.06 23:22:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Battle Cube wrote: Whatever you do, please be very explicit about the purpose behind the ships' next iteration bonuses... that is to say, what roles it will play and why its huge isk and sp cost is warranted. Having it applicable for a wide r...
- by Oberus MacKenzie - at 2013.09.06 02:10:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Oberus MacKenzie wrote: - get rid of the web bonus in favor of some variation of a defense bonus (or if that's not an option at least change golem/vargur to web range for variety) - change the paladin's capacitor bonus to a damage application b...
- by Oberus MacKenzie - at 2013.09.05 04:31:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I really liked what CCP was trying to do in the first place. Make a T2 battleship, which is supposed to be awesome , that is only PvE oriented into something that also has PvP applications. The original concept for the bastion module was on the r...
- by Oberus MacKenzie - at 2013.09.04 23:07:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Sturmwolke wrote: You know that this will massively boost the desirability for the Vindicator ( a pirate BS ) yes? The only remaining battleship with a 90% web . You don't see anything wrong with that? This ^ Also, please fix the sensor s...
- by Oberus MacKenzie - at 2013.08.30 05:46:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Nerfing the cap recharge on ships that require shield boosters because of their nonexistent buffer is questionable. I do think that if you're not going to give the paladin a tracking bonus of some kind then they need better drones to deal with c...
- by Oberus MacKenzie - at 2013.08.30 01:58:00
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14. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Sarmatiko wrote: Also glad that Marauders are safe, for now.. /Maniacal Laugh You stay away from my Kronos you evil man! :P Great changes. I'm not sure why the Nighthawk's agility got nerfed, but it doesn't really m...
- by Oberus MacKenzie - at 2013.08.02 16:59:00
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15. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Bouh Revetoile wrote: Sergeant Acht Scultz wrote: That would be true if SB+SBA were the equivalent of double armor reps but in fact this is very easy to verify it's impossible to compare or, how can you compare ...
- by Oberus MacKenzie - at 2013.08.02 00:56:00
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16. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Serenity Zipher wrote: CCP Fozzie, please!!! reduce the cap usage of medium and large Armour reps, they are unsustainable, especially after training the repair systems skill to 5. They're not supposed to be sustainable. Good changes, except...
- by Oberus MacKenzie - at 2013.08.02 00:42:00
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17. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Great stat balances, but in my honest opinion the tracking penalty on long range turret ammo is still a problem. Maybe 50% or 60% instead. A 75% tracking penalty makes it so you can't ever track frigates, even from max range. I like these changes...
- by Oberus MacKenzie - at 2013.07.25 01:11:00
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18. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Mostly excellent changes, and that vagabond is going to be SO good. The caldari HACs are still absolutely terrible. The cerberus needs a better capacitor and more cpu, as those have always been its biggest challenges other than the usual slothlik...
- by Oberus MacKenzie - at 2013.07.25 00:48:00
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19. CCP player gathering in San Francisco, March 26th - in Out of Game Events and Gatherings [original thread]
The 26th is a Tuesday, the 22nd is a Friday. I think CCP knows that giving free alcohol to spaceship nerds in the middle of the work week could create some... issues, so I'm betting on the 22nd.
- by Oberus MacKenzie - at 2013.03.15 02:54:00
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20. CCP player gathering in San Francisco, March 26th - in Out of Game Events and Gatherings [original thread]
Wow, I'm so glad this popped up on the login screen. Hell yeah I'll be there.
- by Oberus MacKenzie - at 2013.03.15 02:28:00
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